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DISCLAIMER: Many of these mods have been since discontinued or abandoned. ae 1000 infantry_equipment_3 Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. Road to 56 is all about alternate history and . In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. An effect block ran for the country that unlocked the equipment is on_research_complete = { }. The table below excludes armor designed by the No Step Back DLC tank designer. You need to sign in or create an account to do that. Adding icons, including the background or the stripes highlighting technologies. The equipment needs of units refer to general equipment archetypes. Any icons or textboxes can be added to the container window, and they'll appear in that position in the technology tree. Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. The background box which GFX is used. With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. This comes in handy when you're just learning the mechanics of the game and want to have fun. This is typically set to be never true for hidden technologies in order to prevent AI from researching it. Notably, this also applies to the modifiers of the technology. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. For large items, usually the name of the technology is also shown on the tree without needing to see the description. Where can I see the custom equipment added by a mod? That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. Last time we checked, this mod is compatible with Husky 1.9.1. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. A Legacy version for Version1.9 and below playerscan be found here. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. At the time of writing, an update to 1.10 Collie is expected within the next week. This item has been removed from the community because it violates Steam Community & Content Guidelines. 1 / 2. Cities are now expanded into several provinces ramping up the siege drama of urban warfare. For example. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. Example. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. in areas where the Paradox team may have glossed over. A lot of AI modifiers that apply to every single technology can be changed within defines. The distinction between small items and regular items is in equipment. Join. The official subreddit for the Hearts of Iron 4 Mod Road to 56. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. With the addition of the new in-game radio, now is a better time than ever to try this mod out! You need to sign in or create an account to do that. Interactive corporate website. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. it must have a separate gridboxType definition within the folder's container window. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. This item will only be visible in searches to you, your friends, and admins. on Paradox technology, Legal For doctrines, it's also typical to add the textbox detailing what the folder is. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. Simple, yet this mod fixes one of the most annoying things about playing with AI allies. "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. Tackling an entirely dynamic yet strangely parallel political landscape boasting thousands of unique events, fully fleshed out focus trees, and quirky interactions, this mod gives the player a tantalizing taste of living in an alternate timeline. Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. In order to assign an experience type to a technology, xp_research_type = army is used. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. The items the icons used for each technology, including the background box itself. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. This page was last edited on 18 February 2023, at 20:36. For example: you want to get light tanks, for which the . If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. This mod is compatible with Version 1.10 Collie & all DLC. The Road to 56 (HOI4) DShakey 39K subscribers 37K views 9 months ago #hoi4 #rt56 Today begin our journey to 1956 playing as India in the newly updated Road to 56 mod for Hearts of Iron. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. The name of the equipment you wish to add. Ahead-of-time/technology boost icons the position on the box, the used font, the used GFX. Create an account to follow your favorite communities and start taking part in conversations. The spriteType specified here will get used as the background of the tree, with the static size. The error message complains about something with map error. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. Single points and single army combat is expanded into a truly epic battlefield that does away with another layer of abstraction. Of all the Paradox titles to deploy massive mods libraries, none might compare with the whopping collection of over 20,000Hearts of Iron 4Mods. Additionally, this also serves as an AND statement unlike the path that serves as an OR statement: every dependency must be researched to complete this technology, alongside at least one of the paths leading to this technology if there's one. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. Create a new text document using word pad or similar software, then copy and paste the below into it: #### Motorized, Mechanized & Amphibious ####, add_equipment 1000 gw_tank_equipment # Great War Tank. This mod is compatible with Version 1.10 Collie & all DLC. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. Remember that most mods are not compatible with Ironman as they change game balance. Many of the factions will have their own unique decisions and focus trees. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. The gridbox is used in order to assign the information used by the folder = { } block later on: centre of coordinates, the size that one unit of x and y represent, and in which direction they aim (necessary for drawing the path). tiermaker.com. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. If only there was something more immersive? In 1 collection by Greatexperiment Expanded Mods - Hearts of Iron IV 3 items Description Good Evening! This has 3 types: army, navy, and air. is it possible to find out the name of the equipment from the mods? These container windows for items are not contained within any other container window, rather being defined fully independently. While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country. Technologies can be used to apply effects and static modifiers towards the country researching them. These days it receives rare updates as most work now goes into R56. This item will only be visible in searches to you, your friends, and admins. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. One of the more famous mods from the days of Hearts of Iron 3, BlackICE is an immersion & realism mod aimed at making the game more challenging & historical. Modding has never been easier, as the Steam Workshop literally makes adding a mod as easy as clicking the subscribe button on the mods respective page. Folders are defined as blocks within the technology_folders = { } block in /Hearts of Iron IV/common/technology_tags/*.txt files, where the name of the block within is used as the folder's ID. One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. 8 days ago. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. Having assigned the technology to a branch, whether by having a different one path to it or by having created a gridboxType definition in the interface file, it is possible to define the exact position of the item with folder: In this, the name refers to the folder. The game uses them to know where exactly to locate the branches, how much to distance items within them, and in which direction to take the coordinates. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). Press question mark to learn the rest of the keyboard shortcuts. This would also make the description the same as the equipment's description, if one is present. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. If you have a related Youtube channel, enter the URL. The game & mechanics have been completely overhauled to fit the period that means that innovations like Tanks and Planes will take a while to enter the fray, so youll mainly be looking at infantry tactics. The player never sees the category for each technology, but it does have certain uses, including but not limited to: Technology categories are defined within a technology_categories = { } block within /Hearts of Iron IV/common/technology_tags/*.txt files, where each category is separated with whitespace characters, no other info being assigned to it. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. The Ultimate HOI4 Scenario Mod Tierlist. In order to make the folder appear in-game, the graphical user interface needs to be edited accordingly. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. This assigns a particular experience type to the technology. This is a community maintained wiki. Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. This mod features between 10-20 years worth of content for all the major powers, including some minors. Questions, Paradox After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc.