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Conditional to only occur if player has started the main quest and is recognized as Dragonborn. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. - Serana cooking home-cooked meals for you. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. - The romance quests can be experienced regardless of which side you choose in Dawnguard. The friendship requirement stays the same. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. Install hundreds of mods with the click of a button. She will then call the player by their custom name! Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. It's no longer a spontaneous and spur of the moment decision. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. - Removed dialogue cooldown for Serana recap dialogue. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. To fix this, just stop moving to refresh Serana's package stack. More spell disables (voiced this time) will be added in with the 3.2 update. As an NPC, Serana is more intelligent and has many new follower features. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. You do not need to romance Serana for this. Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). I want to be sure the player hears what she has to say. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. - SDA is now in a BSA! - More post-quest dialogue after defeating Harkon. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. 1.) New quest-aware commentary, as well as dialogue for said armor. Dark Brotherhood faction awareness and quest commentary. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. This happens later in the Dawnguard questline so it's good for roleplay. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. More to come. Will perhaps get to Volkihar Clan commentary later. I felt in vanilla, that conversation was cut short. - Serana is no longer dismissed during The Silver Hand quest. (Full release TBD on Apple Music/Spotify/other streaming services). - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" Now when the player lockpicks a container, Serana will occasionally comment on it. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. - New romance content towards the earlier parts of Serana's romance plotline. just a recommendation as I like to use this mod in my playthroughs :). - Added missing voice lines for final romance quest. dialogue. LL version still to come. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). Good news; it exists. The revoice is now effectively 100% complete! Big Update! I've since added in safeguards to ensure that once quests are run, they are no longer run again. Now Serana should never be lost again! - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." . However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. - Changed the existing conditions for existing dialogue to make more sense. Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! - More tunes for Serana to idle-hum to based on some vanilla tunes as well as those from her current song library, - Complete location conversations on all of the remaining major Skyrim Holds (Falkreath, Morthal, Dawnstar, Solitude, Markarth), - A new conversation about Serana's childhood. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. In a future update, this will be re-implemented. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. - Fixed a bug with the "Determination" dialogue quest trigger. 1.0 RELEASE! Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. That new bug has now hopefully been fixed. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. - Radiant commentary on Ancient Technology quest. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). - Serana (and other followers) no longer triggers traps while stepping on them. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. The most ambitious feature of this mod yet, and will require an entire update for itself. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. - Serana commentary convos on Dawnguard members (Hunter side). If you have more questions or would like to know more, please visit my website! Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Pretty Huge Update! Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. - Serana now has a map marker, toggle-able through the quest journal. Big Update! first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. Spouse Merchant ability and daily gold. If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. - Added Serana's brief commentary on Skyrim's factions. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. - Auri Banter. Sneeze/Yawn toggle is now only available she's become cured. The base dialogue commentary quests should all be started in time. Go back to Solstheim. This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. This change was done to make sure everything was better paced. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context.